OpenGL 4.2 Released
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The new version integrates shaders with atomic counters as well as load, store and atomic read-modify-write operations to a single level of a texture. Additionally, there is support for GPU-tessellated geometry, the modification of an arbitrary subset of a compressed texture without having to re-download the whole texture to the GPU for significant performance improvements, and the ability to pack multiple 8 and 16 bit values into a single 32-bit value for efficient shader processing.
“OpenGL 4.2 has integrated feedback from developers that are shipping significant OpenGL-based applications and games, making for a faster, more capable API which will continue to evolve to meet market needs,” ... »read more
More at: Tom's Hardware Add additional source
Filed in: Graphic Cards